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Importante! - Perguntas e Respostas

Q: O


texto:

bwin blackjack

As early as the sixteenth century, Germans played a bluffing game called "Pochen." It

later developed into a French version, πŸŽ‰ called "Poque," which was eventually brought

over to New Orleans and played on the riverboats that plied the Mississippi.

In the

πŸŽ‰ 1830s, the game was refined further and became known as Poker. During the Civil War,

the key rule about drawing πŸŽ‰ cards to improve one's hand was added. A variation - Stud

Poker - appeared at about the same time. There πŸŽ‰ are hundreds of versions of Poker, and

the game is played not only in private homes, but also in countless πŸŽ‰ Poker rooms at

famous casinos. Poker can be played socially for pennies or matchsticks, or

professionally for thousands of dollars.

There πŸŽ‰ is plenty of luck in Poker, but the game

requires incredibly great skill as well, and each player is the πŸŽ‰ master of his own

fate.

The Pack

The standard 52-card pack, sometimes with the addition of one or two

jokers, is used. πŸŽ‰ Poker is a one-pack game, but today, in virtually all games played in

clubs and among the best players, two πŸŽ‰ packs of contrasting colors are utilized in order

to speed up the game. While one pack is being dealt, the πŸŽ‰ other is being shuffled and

prepared for the next deal. The procedure for two packs is as follows: While the πŸŽ‰ deal

is in progress, the previous dealer assembles all the cards from the pack he dealt,

shuffles them, and places πŸŽ‰ them to the left. When it is time for the next deal, the

shuffled deck is passed to the next πŸŽ‰ dealer. In many games in which two packs are used,

the dealer's left-hand opponent, instead of the right-hand opponent, cuts πŸŽ‰ the pack.

In

clubs, it is customary to change cards often and to permit any player to call for new

cards πŸŽ‰ whenever they wish. When new cards are introduced, both packs are replaced, and

the seal and cellophane wrapping on the πŸŽ‰ new decks should be broken in full view of all

the players.

Card Values/scoring

While Poker is played in innumerable forms, a πŸŽ‰ player

who understands the values of the Poker hands and the principles of betting can play

without difficulty in any πŸŽ‰ type of Poker game. Except in a few versions of the game, a

Poker hand consists of five cards. The πŸŽ‰ various combinations of Poker hands rank from

five of a kind (the highest) to no pair or nothing (the lowest):

Five πŸŽ‰ of a Kind – This

is the highest possible hand and can occur only in games where at least one πŸŽ‰ card is

wild, such as a joker, the two one-eyed jacks, or the four deuces. Examples of five of

a πŸŽ‰ kind would be four 10s and a wild card or two queens and three wild cards.

Straight

Flush – This is πŸŽ‰ the highest possible hand when only the standard pack is used, and

there are no wild cards. A straight flush πŸŽ‰ consists of five cards of the same suit in

sequence, such as 10, 9, 8, 7, 6 of hearts. The πŸŽ‰ highest-ranking straight flush is the

A, K, Q, J, and 10 of one suit, and this combination has a special πŸŽ‰ name: a royal flush

or a royal straight flush. The odds on being dealt this hand are 1 in almost

πŸŽ‰ 650,000.

Four of a Kind – This is the next highest hand, and it ranks just below a

straight flush. An πŸŽ‰ example is four aces or four 3s. It does not matter what the fifth,

unmatched card is.

Full House – This πŸŽ‰ colorful hand is made up of three cards of one

rank and two cards of another rank, such as three πŸŽ‰ 8s and two 4s, or three aces and two

6s.

Flush – Five cards, all of the same suit, but not πŸŽ‰ all in sequence, is a flush. An

example is Q, 10, 7, 6, and 2 of clubs.

Straight – Five cards πŸŽ‰ in sequence, but not all

of the same suit is a straight. An example is 9β™₯, 8♣, 7β™ , 6♦, 5β™₯.

Three πŸŽ‰ of a Kind –

This combination contains three cards of the same rank, and the other two cards each of

πŸŽ‰ a different rank, such as three jacks, a seven, and a four.

Two Pairs – This hand

contains a pair of πŸŽ‰ one rank and another pair of a different rank, plus any fifth card

of a different rank, such as Q, πŸŽ‰ Q, 7, 7, 4.

One Pair – This frequent combination

contains just one pair with the other three cards being of πŸŽ‰ different rank. An example

is 10, 10, K, 4, 3.

No Pair – This very common hand contains "nothing." None of πŸŽ‰ the

five cards pair up, nor are all five cards of the same suit or consecutive in rank.

When more πŸŽ‰ than one player has no pair, the hands are rated by the highest card each

hand contains, so that an πŸŽ‰ ace-high hand beats a king-high hand, and so on.

Two hands

that are identical, card for card, are tied since the πŸŽ‰ suits have no relative rank in

Poker. In such a case, the tied players split the pot. Note that if πŸŽ‰ two hands contain

the same high pair, then the ranking of the next card in the hands determines which one

πŸŽ‰ wins. For example: 9, 9, 7, 4, 2 beats 9, 9, 5, 3, 2. Likewise, two hands that have

identical πŸŽ‰ pairs would be decided by the fifth card. For example: Q, Q, 6, 6, J beats Q,

Q, 6, 6, πŸŽ‰ 10.

Betting

Betting is the key to Poker, for the game, in essence, is a game

of chip management.

In the course of πŸŽ‰ each Poker deal, there will be one or more betting

intervals in which the players have an opportunity to bet πŸŽ‰ on their hands. Minimizing

losses with poor hands and maximizing winnings with good hands is the underlying skill

that Poker πŸŽ‰ requires.

Before the cards are even dealt, the rules of the Poker game being

played may require that each player put πŸŽ‰ an initial contribution, called an "ante," of

one or more chips into the pot, to start it off.

Each betting interval, πŸŽ‰ or round,

begins when a player, in turn, makes a bet of one or more chips. Each player to the

πŸŽ‰ left, in turn, must either "call" that bet by putting into the pot the same number of

chips; or "raise," πŸŽ‰ which means that the player puts in more than enough chips to call;

or "drop" ("fold"), which means that the πŸŽ‰ player puts no chips in the pot, discards

their hand, and is out of the betting until the next deal.

When πŸŽ‰ a player drops, they

lose any chips that have put into that pot. Unless a player is willing to put πŸŽ‰ into the

pot at least as many chips as any preceding player, they must drop out.

A betting

interval ends when πŸŽ‰ the bets have been equalized - that is, when each player has either

put in exactly as many chips as πŸŽ‰ their predecessors or has dropped. There are usually

two or more betting intervals for each Poker deal. After the final πŸŽ‰ interval there is a

"showdown," which means that each player who remains shows their hand face up on the

table. πŸŽ‰ The best Poker hand then takes the pot.

If a player makes a bet or a raise that

no other player πŸŽ‰ calls, they win the pot without showing their hand. Thus, in Poker,

there is a bluffing element, and the best πŸŽ‰ combination of cards does not always win the

pot! Bluffing is one of the key reasons why Poker is so πŸŽ‰ popular.

If a player wishes to

remain in the game without betting, they "check." This means, in effect, that the

player πŸŽ‰ is making a "bet of nothing." A player may check provided no one before them in

that betting interval has πŸŽ‰ made a bet. If another player has bet, they cannot check but

must at least call the bet or drop. πŸŽ‰ A player who checks may raise a bet that has been

raised by another player. This is called "sandbagging," which πŸŽ‰ is allowed, unless it has

been decided beforehand that this practice is forbidden. If all players check during a

round πŸŽ‰ of play, the betting interval is over, and all the players still in the pot

remain in the game.

In each πŸŽ‰ betting round, one player is designated as the first

bettor, according to the rules of the game. The turn to πŸŽ‰ bet always moves to the left,

from player to player, and no one may check, bet, or even drop, except πŸŽ‰ when it is their

turn.

Knowing When to Bet

The ranking of Poker hands is based on mathematics. The less

likely a πŸŽ‰ player is to get a certain hand, the higher it ranks and the more likely it is

to win the πŸŽ‰ pot. For example, a player should not expect to be dealt a straight flush

more than once in 65,000 hands, πŸŽ‰ but they can expect to be dealt two pair about once in

every 21 hands.

Unless a player is planning to πŸŽ‰ bluff, they should not make a bet

without holding a hand that they think may be the best. No Poker πŸŽ‰ player can bet

intelligently unless they know what constitutes a good hand, a fair hand, and a bad

hand. A πŸŽ‰ table of the various Poker hands and the number of combinations of each in a

pack of cards is provided.

The πŸŽ‰ Kitty

By unanimous or majority agreement, the players

may establish a special fund called a "kitty." Usually the kitty is built πŸŽ‰ up by

"cutting" (taking) one low-denomination chip from each pot in which there is more than

one raise. The kitty πŸŽ‰ belongs to all the players equally, and it is used to pay for new

decks of cards or for food πŸŽ‰ and drinks. Any chips left in the kitty when the game ends

are divided equally among the players who are πŸŽ‰ still in the game. Unlike the rule in

some other games, such as Pinochle, when a player leaves a Poker πŸŽ‰ game before it ends,

they are not entitled to take their share of chips that comprised part of the

kitty.

Chips

Poker πŸŽ‰ is almost always played with poker chips. For a game with seven or

more players, there should be a supply πŸŽ‰ of at least 200 chips. Usually, the white chip

(or the lightest-colored chip) is the unit, or lowest-valued chip, worth πŸŽ‰ whatever the

minimum ante or bet is; a red chip (or some other colored chip) is worth five whites,

and πŸŽ‰ a blue chip (or some other dark-colored chip) is worth 10 or 20 or 25 whites or

two, four or πŸŽ‰ five reds. At the start of the game, each player "buys in" by purchasing a

certain number of chips. All πŸŽ‰ of the players usually buy in for the same

amount.

Banker

One player should be designated as the banker, who keeps the πŸŽ‰ stock of

chips and records how many have been issued to each player or how much cash the player

has πŸŽ‰ paid for their chips. Players should make no private transactions or exchanges

among themselves; a player with surplus chips may πŸŽ‰ return them to the banker and receive

credit or cash for them, while a player who wants more chips should πŸŽ‰ obtain them only

from the banker.

Betting Limits

There are different ways of fixing a betting limit.

Some limit is necessary; otherwise πŸŽ‰ a player with a lot more money would have, or would

be perceived to have, an unfair advantage. Once fixed, πŸŽ‰ the limit should be unalterable

throughout the game unless the players unanimously agree to change the stakes. Some

popular limit πŸŽ‰ systems follow:

Fixed Limit

No one may bet or raise by more than a

stipulated number of chips, for example, two, or πŸŽ‰ five, or 10. Usually this limit varies

with the stage of the game: In Draw Poker, if the limit is πŸŽ‰ five before the draw, it

might be ten after the draw. In Stud Poker, if the limit is five in πŸŽ‰ the first four

betting intervals, it is 10 in the final betting interval (and often ten whenever a

player has πŸŽ‰ a pair or better showing).

Pot Limit

Any bet or raise is limited to the

number of chips in the pot at πŸŽ‰ that time. This means that a player who raises may count

as part of the pot the number of chips πŸŽ‰ required for the player to call. If there are

six chips in the pot, and a bet of four is πŸŽ‰ made, the total is 10 chips; it requires

four chips for the next player to call, making 14; and the πŸŽ‰ player may then raise by 14

chips. But even when the pot limit is played, there should be some maximum πŸŽ‰ limit, such

as 50 chips.

Table Stakes

The limit for each player is the number of chips the player

has in front πŸŽ‰ of them. If the player has only 10 chips, they may bet no more than 10 and

he may call πŸŽ‰ any other player's bet to that extent. In table stakes, no player may

withdraw chips from the table, or return πŸŽ‰ chips to the banker, until they leave the

game. A player may add to their stack, but only between the πŸŽ‰ deal just completed and the

beginning of the next deal.

Whangdoodles, or Roodles

In a fixed-limit game, it is often

agreed that πŸŽ‰ following any very good hand - a full house or better, for example - there

will be one deal by πŸŽ‰ each player of Jackpots, in which everyone antes double, and the

betting limit is doubled for these deals as well.

Poverty πŸŽ‰ Poker

A maximum limit is put

on the number of chips any player may lose. Each takes out one stack at πŸŽ‰ the start; if

they lose that stack, the banker issues the player another, without charging for it,

and in many πŸŽ‰ cases, the player can get still a third stack free before dropping out of

the game. (Some limit should be πŸŽ‰ placed on the number of free stacks so that a player

will have the incentive to play carefully.)

No Limit

In these πŸŽ‰ sessions, the "sky's the

limit," but such games are rarely played today.

Limits on Raises

In almost all games

played today, there πŸŽ‰ is a limit on the number of raises at each betting interval, and

this limit is invariably three raises.

Draw & πŸŽ‰ Stud Poker

The players should first

decide what form of Poker they will play

The main forms of Poker are Draw Poker πŸŽ‰ and

Stud Poker. In Draw Poker, all the cards are dealt face down to the players. In Stud

Poker, some πŸŽ‰ of the cards are dealt face up as the betting progresses, so that all of

the other players get to πŸŽ‰ see a part of each player's hands.

Unless the host, or the

rule of a club, has already established the game, πŸŽ‰ the players should first decide what

form of Poker they will play. Two factors should influence their decision: the number

πŸŽ‰ of players, and whether the group has only experienced players or has some

inexperienced players. The following selections are recommended:

2, πŸŽ‰ 3 or 4 players:

Stud Poker in any form. Usually, with so few players, only the very experienced play

Draw πŸŽ‰ Poker and they will often use a stripped deck, which is a pack with cards removed,

such as all the πŸŽ‰ deuces (twos) and treys (threes).

5β€”8 players: Any form of Poker,

either Draw or Stud.

9 or 10 players: Five-card Stud Poker

More πŸŽ‰ than 10 players: One of

the games in which fewer than five cards are dealt, such as Three-Card Monte or

πŸŽ‰ Spit-in-the-Ocean. All of the Poker variations are described later in this chapter.

Another alternative with so many players is to πŸŽ‰ simply form two tables and organize two

separate games.

Dealer's Choice

When the Poker session is Dealer's Choice, each dealer

has the πŸŽ‰ privilege of naming the form of Poker to be played and to designate the ante,

wild cards (if any), and πŸŽ‰ the maximum limit of chips that can be wagered during each

round. However, the dealer may not require one player πŸŽ‰ to ante more than another. If a

game such as Jackpots is selected and no one opens the betting, the πŸŽ‰ same dealer deals

again and everyone antes again.

Wild Cards

While most Poker purists choose to play with

no wild cards, in πŸŽ‰ many games, especially Dealer's Choice, various cards may be

designated as wild. A wild card is specified by the holder πŸŽ‰ to be a card of any rank or

suit, such as a fifth queen, or the card needed to combine πŸŽ‰ with the other four in a

player's hand to form a straight or a flush. Wild cards in a Poker πŸŽ‰ game add variety,

and of course, they greatly increase the chances of getting a rare combination such as

a full πŸŽ‰ house or a straight flush. The usual choices for wild cards are as follows:

The

Joker

Note that most packs of cards πŸŽ‰ include two jokers for use in such games as

Canasta. Poker players are increasingly adding one or both jokers as πŸŽ‰ wild cards.

The

Bug

This is the joker, but its wildness is limited: It counts as an ace; or as a card

πŸŽ‰ of any suit for making a flush; or as a card of any rank and suit for making a straight

πŸŽ‰ or straight flush.

Deuces

"Deuces Wild" is a popular form of Draw Poker. Every two is

wild. Sometimes the joker is included πŸŽ‰ as a fifth wild card. Note that the number of

wild cards in a hand does not diminish it in πŸŽ‰ anyway; thus, with deuces wild, five of a

kind comprised of 10, 10, 2, 2, 2 (five 10s) beats 8, πŸŽ‰ 8, 8, 8, 2 (five 8s).

One-Eyed

Cards

The king of diamonds and the jacks of spades and hearts show only one πŸŽ‰ eye,

whereas the other face cards all have two eyes. One-eyed jacks are sometimes designated

as wild cards, but the πŸŽ‰ king of diamonds is rarely selected to be wild.

Low Hole Card

In

Stud Poker, each player's lowest "hole" card (that is, πŸŽ‰ the lowest card that is dealt

face down and not seen by the other players) is wild. In Draw Poker, πŸŽ‰ the wild card

would be the lowest card in a player's hand. When such a card is designated, it means

πŸŽ‰ that every card of that rank in that player's hand is wild, but the fact that a certain

card is πŸŽ‰ wild in one player's hand does not make that same rank of card wild in other

players' hands.

Laws and Ethics

In πŸŽ‰ every game, a written code of Poker laws should be

used as the final arbiter for settling all questions. No πŸŽ‰ Poker laws are universally

followed - there are many local customs and preferences - but the Poker laws on this

πŸŽ‰ site embrace the latest customs of the most expert games and are recommended for

adoption. It is a tradition of πŸŽ‰ Poker that any club or group of players may make special

rules, called "house rules," to suit their personal preferences. πŸŽ‰ Of course, any such

house rules should be written down.

Time Limit

Before play begins, the players should

set a time limit πŸŽ‰ for when the game ends and stick to it. Violation of this principle

could eventually turn pleasant sessions into unpleasant πŸŽ‰ ones. Often when the time for

quitting is approaching, the host or one of the players will say "three more πŸŽ‰ deals" or

"through Zane's deal," so that players will know how many deals are left and can gauge

their strategies πŸŽ‰ accordingly.


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As early as the sixteenth century, Germans played a bluffing game called "Pochen." It

later developed into a French version, πŸŽ‰ called "Poque," which was eventually brought

over to New Orleans and played on the riverboats that plied the Mississippi.

In the

πŸŽ‰ 1830s, the game was refined further and became known as Poker. During the Civil War,

the key rule about drawing πŸŽ‰ cards to improve one's hand was added. A variation - Stud

Poker - appeared at about the same time. There πŸŽ‰ are hundreds of versions of Poker, and

the game is played not only in private homes, but also in countless πŸŽ‰ Poker rooms at

famous casinos. Poker can be played socially for pennies or matchsticks, or

professionally for thousands of dollars.

There πŸŽ‰ is plenty of luck in Poker, but the game

requires incredibly great skill as well, and each player is the πŸŽ‰ master of his own

fate.

The Pack

The standard 52-card pack, sometimes with the addition of one or two

jokers, is used. πŸŽ‰ Poker is a one-pack game, but today, in virtually all games played in

clubs and among the best players, two πŸŽ‰ packs of contrasting colors are utilized in order

to speed up the game. While one pack is being dealt, the πŸŽ‰ other is being shuffled and

prepared for the next deal. The procedure for two packs is as follows: While the πŸŽ‰ deal

is in progress, the previous dealer assembles all the cards from the pack he dealt,

shuffles them, and places πŸŽ‰ them to the left. When it is time for the next deal, the

shuffled deck is passed to the next πŸŽ‰ dealer. In many games in which two packs are used,

the dealer's left-hand opponent, instead of the right-hand opponent, cuts πŸŽ‰ the pack.

In

clubs, it is customary to change cards often and to permit any player to call for new

cards πŸŽ‰ whenever they wish. When new cards are introduced, both packs are replaced, and

the seal and cellophane wrapping on the πŸŽ‰ new decks should be broken in full view of all

the players.

Card Values/scoring

While Poker is played in innumerable forms, a πŸŽ‰ player

who understands the values of the Poker hands and the principles of betting can play

without difficulty in any πŸŽ‰ type of Poker game. Except in a few versions of the game, a

Poker hand consists of five cards. The πŸŽ‰ various combinations of Poker hands rank from

five of a kind (the highest) to no pair or nothing (the lowest):

Five πŸŽ‰ of a Kind – This

is the highest possible hand and can occur only in games where at least one πŸŽ‰ card is

wild, such as a joker, the two one-eyed jacks, or the four deuces. Examples of five of

a πŸŽ‰ kind would be four 10s and a wild card or two queens and three wild cards.

Straight

Flush – This is πŸŽ‰ the highest possible hand when only the standard pack is used, and

there are no wild cards. A straight flush πŸŽ‰ consists of five cards of the same suit in

sequence, such as 10, 9, 8, 7, 6 of hearts. The πŸŽ‰ highest-ranking straight flush is the

A, K, Q, J, and 10 of one suit, and this combination has a special πŸŽ‰ name: a royal flush

or a royal straight flush. The odds on being dealt this hand are 1 in almost

πŸŽ‰ 650,000.

Four of a Kind – This is the next highest hand, and it ranks just below a

straight flush. An πŸŽ‰ example is four aces or four 3s. It does not matter what the fifth,

unmatched card is.

Full House – This πŸŽ‰ colorful hand is made up of three cards of one

rank and two cards of another rank, such as three πŸŽ‰ 8s and two 4s, or three aces and two

6s.

Flush – Five cards, all of the same suit, but not πŸŽ‰ all in sequence, is a flush. An

example is Q, 10, 7, 6, and 2 of clubs.

Straight – Five cards πŸŽ‰ in sequence, but not all

of the same suit is a straight. An example is 9β™₯, 8♣, 7β™ , 6♦, 5β™₯.

Three πŸŽ‰ of a Kind –

This combination contains three cards of the same rank, and the other two cards each of

πŸŽ‰ a different rank, such as three jacks, a seven, and a four.

Two Pairs – This hand

contains a pair of πŸŽ‰ one rank and another pair of a different rank, plus any fifth card

of a different rank, such as Q, πŸŽ‰ Q, 7, 7, 4.

One Pair – This frequent combination

contains just one pair with the other three cards being of πŸŽ‰ different rank. An example

is 10, 10, K, 4, 3.

No Pair – This very common hand contains "nothing." None of πŸŽ‰ the

five cards pair up, nor are all five cards of the same suit or consecutive in rank.

When more πŸŽ‰ than one player has no pair, the hands are rated by the highest card each

hand contains, so that an πŸŽ‰ ace-high hand beats a king-high hand, and so on.

Two hands

that are identical, card for card, are tied since the πŸŽ‰ suits have no relative rank in

Poker. In such a case, the tied players split the pot. Note that if πŸŽ‰ two hands contain

the same high pair, then the ranking of the next card in the hands determines which one

πŸŽ‰ wins. For example: 9, 9, 7, 4, 2 beats 9, 9, 5, 3, 2. Likewise, two hands that have

identical πŸŽ‰ pairs would be decided by the fifth card. For example: Q, Q, 6, 6, J beats Q,

Q, 6, 6, πŸŽ‰ 10.

Betting

Betting is the key to Poker, for the game, in essence, is a game

of chip management.

In the course of πŸŽ‰ each Poker deal, there will be one or more betting

intervals in which the players have an opportunity to bet πŸŽ‰ on their hands. Minimizing

losses with poor hands and maximizing winnings with good hands is the underlying skill

that Poker πŸŽ‰ requires.

Before the cards are even dealt, the rules of the Poker game being

played may require that each player put πŸŽ‰ an initial contribution, called an "ante," of

one or more chips into the pot, to start it off.

Each betting interval, πŸŽ‰ or round,

begins when a player, in turn, makes a bet of one or more chips. Each player to the

πŸŽ‰ left, in turn, must either "call" that bet by putting into the pot the same number of

chips; or "raise," πŸŽ‰ which means that the player puts in more than enough chips to call;

or "drop" ("fold"), which means that the πŸŽ‰ player puts no chips in the pot, discards

their hand, and is out of the betting until the next deal.

When πŸŽ‰ a player drops, they

lose any chips that have put into that pot. Unless a player is willing to put πŸŽ‰ into the

pot at least as many chips as any preceding player, they must drop out.

A betting

interval ends when πŸŽ‰ the bets have been equalized - that is, when each player has either

put in exactly as many chips as πŸŽ‰ their predecessors or has dropped. There are usually

two or more betting intervals for each Poker deal. After the final πŸŽ‰ interval there is a

"showdown," which means that each player who remains shows their hand face up on the

table. πŸŽ‰ The best Poker hand then takes the pot.

If a player makes a bet or a raise that

no other player πŸŽ‰ calls, they win the pot without showing their hand. Thus, in Poker,

there is a bluffing element, and the best πŸŽ‰ combination of cards does not always win the

pot! Bluffing is one of the key reasons why Poker is so πŸŽ‰ popular.

If a player wishes to

remain in the game without betting, they "check." This means, in effect, that the

player πŸŽ‰ is making a "bet of nothing." A player may check provided no one before them in

that betting interval has πŸŽ‰ made a bet. If another player has bet, they cannot check but

must at least call the bet or drop. πŸŽ‰ A player who checks may raise a bet that has been

raised by another player. This is called "sandbagging," which πŸŽ‰ is allowed, unless it has

been decided beforehand that this practice is forbidden. If all players check during a

round πŸŽ‰ of play, the betting interval is over, and all the players still in the pot

remain in the game.

In each πŸŽ‰ betting round, one player is designated as the first

bettor, according to the rules of the game. The turn to πŸŽ‰ bet always moves to the left,

from player to player, and no one may check, bet, or even drop, except πŸŽ‰ when it is their

turn.

Knowing When to Bet

The ranking of Poker hands is based on mathematics. The less

likely a πŸŽ‰ player is to get a certain hand, the higher it ranks and the more likely it is

to win the πŸŽ‰ pot. For example, a player should not expect to be dealt a straight flush

more than once in 65,000 hands, πŸŽ‰ but they can expect to be dealt two pair about once in

every 21 hands.

Unless a player is planning to πŸŽ‰ bluff, they should not make a bet

without holding a hand that they think may be the best. No Poker πŸŽ‰ player can bet

intelligently unless they know what constitutes a good hand, a fair hand, and a bad

hand. A πŸŽ‰ table of the various Poker hands and the number of combinations of each in a

pack of cards is provided.

The πŸŽ‰ Kitty

By unanimous or majority agreement, the players

may establish a special fund called a "kitty." Usually the kitty is built πŸŽ‰ up by

"cutting" (taking) one low-denomination chip from each pot in which there is more than

one raise. The kitty πŸŽ‰ belongs to all the players equally, and it is used to pay for new

decks of cards or for food πŸŽ‰ and drinks. Any chips left in the kitty when the game ends

are divided equally among the players who are πŸŽ‰ still in the game. Unlike the rule in

some other games, such as Pinochle, when a player leaves a Poker πŸŽ‰ game before it ends,

they are not entitled to take their share of chips that comprised part of the

kitty.

Chips

Poker πŸŽ‰ is almost always played with poker chips. For a game with seven or

more players, there should be a supply πŸŽ‰ of at least 200 chips. Usually, the white chip

(or the lightest-colored chip) is the unit, or lowest-valued chip, worth πŸŽ‰ whatever the

minimum ante or bet is; a red chip (or some other colored chip) is worth five whites,

and πŸŽ‰ a blue chip (or some other dark-colored chip) is worth 10 or 20 or 25 whites or

two, four or πŸŽ‰ five reds. At the start of the game, each player "buys in" by purchasing a

certain number of chips. All πŸŽ‰ of the players usually buy in for the same

amount.

Banker

One player should be designated as the banker, who keeps the πŸŽ‰ stock of

chips and records how many have been issued to each player or how much cash the player

has πŸŽ‰ paid for their chips. Players should make no private transactions or exchanges

among themselves; a player with surplus chips may πŸŽ‰ return them to the banker and receive

credit or cash for them, while a player who wants more chips should πŸŽ‰ obtain them only

from the banker.

Betting Limits

There are different ways of fixing a betting limit.

Some limit is necessary; otherwise πŸŽ‰ a player with a lot more money would have, or would

be perceived to have, an unfair advantage. Once fixed, πŸŽ‰ the limit should be unalterable

throughout the game unless the players unanimously agree to change the stakes. Some

popular limit πŸŽ‰ systems follow:

Fixed Limit

No one may bet or raise by more than a

stipulated number of chips, for example, two, or πŸŽ‰ five, or 10. Usually this limit varies

with the stage of the game: In Draw Poker, if the limit is πŸŽ‰ five before the draw, it

might be ten after the draw. In Stud Poker, if the limit is five in πŸŽ‰ the first four

betting intervals, it is 10 in the final betting interval (and often ten whenever a

player has πŸŽ‰ a pair or better showing).

Pot Limit

Any bet or raise is limited to the

number of chips in the pot at πŸŽ‰ that time. This means that a player who raises may count

as part of the pot the number of chips πŸŽ‰ required for the player to call. If there are

six chips in the pot, and a bet of four is πŸŽ‰ made, the total is 10 chips; it requires

four chips for the next player to call, making 14; and the πŸŽ‰ player may then raise by 14

chips. But even when the pot limit is played, there should be some maximum πŸŽ‰ limit, such

as 50 chips.

Table Stakes

The limit for each player is the number of chips the player

has in front πŸŽ‰ of them. If the player has only 10 chips, they may bet no more than 10 and

he may call πŸŽ‰ any other player's bet to that extent. In table stakes, no player may

withdraw chips from the table, or return πŸŽ‰ chips to the banker, until they leave the

game. A player may add to their stack, but only between the πŸŽ‰ deal just completed and the

beginning of the next deal.

Whangdoodles, or Roodles

In a fixed-limit game, it is often

agreed that πŸŽ‰ following any very good hand - a full house or better, for example - there

will be one deal by πŸŽ‰ each player of Jackpots, in which everyone antes double, and the

betting limit is doubled for these deals as well.

Poverty πŸŽ‰ Poker

A maximum limit is put

on the number of chips any player may lose. Each takes out one stack at πŸŽ‰ the start; if

they lose that stack, the banker issues the player another, without charging for it,

and in many πŸŽ‰ cases, the player can get still a third stack free before dropping out of

the game. (Some limit should be πŸŽ‰ placed on the number of free stacks so that a player

will have the incentive to play carefully.)

No Limit

In these πŸŽ‰ sessions, the "sky's the

limit," but such games are rarely played today.

Limits on Raises

In almost all games

played today, there πŸŽ‰ is a limit on the number of raises at each betting interval, and

this limit is invariably three raises.

Draw & πŸŽ‰ Stud Poker

The players should first

decide what form of Poker they will play

The main forms of Poker are Draw Poker πŸŽ‰ and

Stud Poker. In Draw Poker, all the cards are dealt face down to the players. In Stud

Poker, some πŸŽ‰ of the cards are dealt face up as the betting progresses, so that all of

the other players get to πŸŽ‰ see a part of each player's hands.

Unless the host, or the

rule of a club, has already established the game, πŸŽ‰ the players should first decide what

form of Poker they will play. Two factors should influence their decision: the number

πŸŽ‰ of players, and whether the group has only experienced players or has some

inexperienced players. The following selections are recommended:

2, πŸŽ‰ 3 or 4 players:

Stud Poker in any form. Usually, with so few players, only the very experienced play

Draw πŸŽ‰ Poker and they will often use a stripped deck, which is a pack with cards removed,

such as all the πŸŽ‰ deuces (twos) and treys (threes).

5β€”8 players: Any form of Poker,

either Draw or Stud.

9 or 10 players: Five-card Stud Poker

More πŸŽ‰ than 10 players: One of

the games in which fewer than five cards are dealt, such as Three-Card Monte or

πŸŽ‰ Spit-in-the-Ocean. All of the Poker variations are described later in this chapter.

Another alternative with so many players is to πŸŽ‰ simply form two tables and organize two

separate games.

Dealer's Choice

When the Poker session is Dealer's Choice, each dealer

has the πŸŽ‰ privilege of naming the form of Poker to be played and to designate the ante,

wild cards (if any), and πŸŽ‰ the maximum limit of chips that can be wagered during each

round. However, the dealer may not require one player πŸŽ‰ to ante more than another. If a

game such as Jackpots is selected and no one opens the betting, the πŸŽ‰ same dealer deals

again and everyone antes again.

Wild Cards

While most Poker purists choose to play with

no wild cards, in πŸŽ‰ many games, especially Dealer's Choice, various cards may be

designated as wild. A wild card is specified by the holder πŸŽ‰ to be a card of any rank or

suit, such as a fifth queen, or the card needed to combine πŸŽ‰ with the other four in a

player's hand to form a straight or a flush. Wild cards in a Poker πŸŽ‰ game add variety,

and of course, they greatly increase the chances of getting a rare combination such as

a full πŸŽ‰ house or a straight flush. The usual choices for wild cards are as follows:

The

Joker

Note that most packs of cards πŸŽ‰ include two jokers for use in such games as

Canasta. Poker players are increasingly adding one or both jokers as πŸŽ‰ wild cards.

The

Bug

This is the joker, but its wildness is limited: It counts as an ace; or as a card

πŸŽ‰ of any suit for making a flush; or as a card of any rank and suit for making a straight

πŸŽ‰ or straight flush.

Deuces

"Deuces Wild" is a popular form of Draw Poker. Every two is

wild. Sometimes the joker is included πŸŽ‰ as a fifth wild card. Note that the number of

wild cards in a hand does not diminish it in πŸŽ‰ anyway; thus, with deuces wild, five of a

kind comprised of 10, 10, 2, 2, 2 (five 10s) beats 8, πŸŽ‰ 8, 8, 8, 2 (five 8s).

One-Eyed

Cards

The king of diamonds and the jacks of spades and hearts show only one πŸŽ‰ eye,

whereas the other face cards all have two eyes. One-eyed jacks are sometimes designated

as wild cards, but the πŸŽ‰ king of diamonds is rarely selected to be wild.

Low Hole Card

In

Stud Poker, each player's lowest "hole" card (that is, πŸŽ‰ the lowest card that is dealt

face down and not seen by the other players) is wild. In Draw Poker, πŸŽ‰ the wild card

would be the lowest card in a player's hand. When such a card is designated, it means

πŸŽ‰ that every card of that rank in that player's hand is wild, but the fact that a certain

card is πŸŽ‰ wild in one player's hand does not make that same rank of card wild in other

players' hands.

Laws and Ethics

In πŸŽ‰ every game, a written code of Poker laws should be

used as the final arbiter for settling all questions. No πŸŽ‰ Poker laws are universally

followed - there are many local customs and preferences - but the Poker laws on this

πŸŽ‰ site embrace the latest customs of the most expert games and are recommended for

adoption. It is a tradition of πŸŽ‰ Poker that any club or group of players may make special

rules, called "house rules," to suit their personal preferences. πŸŽ‰ Of course, any such

house rules should be written down.

Time Limit

Before play begins, the players should

set a time limit πŸŽ‰ for when the game ends and stick to it. Violation of this principle

could eventually turn pleasant sessions into unpleasant πŸŽ‰ ones. Often when the time for

quitting is approaching, the host or one of the players will say "three more πŸŽ‰ deals" or

"through Zane's deal," so that players will know how many deals are left and can gauge

their strategies πŸŽ‰ accordingly.


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